Eldan Emmerick replied

688 weeks ago

1)Maps

http://www.ffxiah.com/forum/topic/29608/cutters-cry-and-the-aurum-vale-maps/
http://countingsheep.guildwork.com/wiki/dungeon-guide-aurum-vale

2) Info

http://www.adventureleague.net/boards/index.php?/topic/2075-aurum-vale-guide-and-discussion/

STRATEGY FOR THE JUNK MOBS

Use as much AOE as you can to take them down in groups, especially in the poison rooms. If your AOE damage is sub-par, you can alternatively sleep the groups and kill them one at a time, but this is slower, less efficient, and more dangerous. See the tips above for spawning the chests.

KILLING THE MID-BOSS

The cyclops is not too hard once you get a feel for where to stand. It is entirely possible to beat him in about 2 minutes. All mages should figure out where their max distance from him is, then take 2-3 steps forward. STAY THERE. This should be a safe spot to protect you from his laser-eyes move.

Sea hares will spawn at some point during the fight. These are easy to avoid. Everyone should have RP-walk toggled so as not to aggro the hares. They will still use their AOE slime. If you are in range of being slimed and wish to avoid it, simply walk away from them, while maintaining your current distance away from the cyclops.

Burn this guy down fast and you won't have many issues. He hits like a truck, so white mages will want to be extra diligent with keeping heals and stoneskin up. His special attacks CAN be parried/blocked, so if you see him prepping one of his big guns, pop Foresight or Aegis Boon to deflect.

KILLING THE MISER'S MISTRESS


Susceptibilities
Blind, Weight, Burn, Stun (High Resist), (?)

Weapon Skills
All weapon skills are interruptible
Bad Breath - Full frontal Paralyze, Blind, Poison, Silence, Weight, and Slow. High Range
Sweet Breath - Full frontal AOE Sleep. High Range.
Sweeping Lash - Full frontal damage.
Tendril Tremors - AOE damage + knockback.

After the boss spawns you will be in a large room on the opposite sides. In this room there will be the same poison as the previous rooms which will go away when the boss reaches 75% HP. The pools still do damage but seem to tick less often than the other rooms. Black Mages will nuke the boss and sleep any and all adds. Warrior will tank making use of collusion via communication with the Monks. Monks will DPS without pulling hate early on. If hate is pulled they will face the boss away from the mages.

1:15 after boss engagement a group of Giltraps will spawn in a location around the boss arena. 45 seconds after the Giltraps spawn, the boss will move to a pool in the middle of their spawn point; boss's regeneration rate will increase. At this time the Giltraps must be slept if they were not slept at the time of spawn. After 1000+ damage has been dealt to the boss the flowers will disappear and the boss will be permitted to be moved out of the pool to remove its high regeneration effect. Any Tender Victual or Hearty Victual that spawn during this time must be kept slept until the boss is dead.
Ah… Girl look at that body, Ah… I work out. ~
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